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World Cup 2014: Premier League players fail to make Fifa / Castrol Index team of the tournament so far

08 July 2014 20:21:17 Football - Fixtures, results, news, match reports, comment

According to Fifa stats not one Premier League player has performed well enough in Brazil to make the tournament's best XI

Vice Football Time08 July 2014 20:21:17


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World Cup 2014: Premier League players fail to make Fifa / Castrol Index team of the tournament so far

08 July 2014 20:16:08 Sport

According to Fifa stats not one Premier League player has performed well enough in Brazil to make the tournament's best XI

Vice Sport Time08 July 2014 20:16:08


GB women win European team silver

17 May 2014 16:52:55 BBC News - UK

Great Britain's women gymnasts match their best-ever team result at the European Championships by claiming silver in Bulgaria.

Vice All News Time17 May 2014 16:52:55


Fifa imposes Barcelona transfer ban

02 April 2014 16:59:14 UK Homepage

Football’s governing body has imposed a 14-month transfer embargo on Spanish league champions for breaking rules over purchase of under-18 players

Vice All News Time02 April 2014 16:59:14


Manchester United legend Ruud van Nistelrooy to come out of retirement (if you've got FIFA 14 on Xbox)

14 February 2014 14:01:36 mirror - Sport

The Holland and Manchester United legend is joining the ranks of FIFA Ultimate Team as one of its legendary players

Vice Sport Time14 February 2014 14:01:36


Sportsmail vs 'The Machine': What happened when we took on the best FIFA 14 player in the world at the Ballon d'Or?

18 January 2014 12:39:22 Sport | Mail Online

To win a World Cup, you need to be at the top of your game. Mentally attuned, focused, determined. Just ask Bruce Grannec, the man who is officially the best FIFA 14 player in the world.

Vice Sport Time18 January 2014 12:39:22


Weeping Cristiano Ronaldo wins Ballon d'Or as Premier League snubbed in FIFA Team of the Year

13 January 2014 23:46:38 mirror - Sport

The Real Madrid star wins FIFA's top gong and Pele bags the inaugural Ballon d’Or Prix d’Honneur, as no Premier League players make FIFA's best XI

Vice Sport Time13 January 2014 23:46:38


The 10 worst types of FIFA Ultimate Team players you can have the misfortune to meet online

30 December 2013 14:19:00 mirror - Sport

Resident FIFA 14 ace Dan Silver has issues. Lots of them.

Vice Sport Time30 December 2013 14:19:00


The 10 worst types of FIFA Ultimate Team players you can have the misfortune to meet online

30 December 2013 14:03:42 mirror - News

Resident FIFA 14 ace Dan Silver has issues. Lots of them.

Vice All News Time30 December 2013 14:03:42


Lionel Messi life-size avatar created by EA Sports for FIFA 14 launch

17 November 2013 11:14:53 Sport | Mail Online

Lionel Messi will be out of action for two months through injury but you can still get your fix of the best player in the world - with a new life-size avatar of the Barcelona star.

Vice Sport Time17 November 2013 11:14:53


Xbox One: Microsoft's latest console will automatically record your best moments on FIFA 14

24 October 2013 12:03:06 mirror - Sport

Microsoft's new console the Xbox One will automatically record your top moments in FIFA 14 - unlike it's Sony rival

Vice Sport Time24 October 2013 12:03:06


Xbox One: Microsoft's latest console will automatically record your best moments on FIFA 14

24 October 2013 12:01:29 mirror - News

Microsoft's new console the Xbox One will automatically record your top moments in FIFA 14 - unlike it's Sony rival

Vice All News Time24 October 2013 12:01:29


Fifa 14 banned by league leaders as footballers use it to research opponents

09 October 2013 12:42:51 mirror - Sport

Players are banned from playing Fifa before matches after playing as themselves against their league opponents

Vice Sport Time09 October 2013 12:42:51


FIFA 14 knocks GTA 5 off the top spot in sales chart

01 October 2013 11:44:23 mirror - News

GTA 5's initial takings have broken records, but it clearly was not enough to resist the popularity of EA Sports' best-loved franchise

Vice All News Time01 October 2013 11:44:23


FIFA 14: Amazing video shows how FIFA video games have developed over 21 years

27 September 2013 13:49:17 mirror - News

FIFA 14 is merely the next in a long line of FIFA games - the franchise is now in it's 21st year - how has it changed over time?

Vice All News Time27 September 2013 13:49:17


FIFA 14: Amazing video shows how FIFA video games have developed over 21 years

27 September 2013 13:41:35 mirror - Sport

FIFA 14 is merely the next in a long line of FIFA games - the franchise is now in it's 21st year - how has it changed over time?

Vice Sport Time27 September 2013 13:41:35


FIFA 14 player ratings: The best Premier League XI according to EA Sports (and there's no Luis Suarez)

27 September 2013 11:54:46 mirror - News

Robin van Persie, Wayne Rooney and Mesut Ozil all have impressive ratings in the game, which is out on September 27

Vice All News Time27 September 2013 11:54:46


FIFA 14: Is FIFA 14 an improvement on previous versions? Our round-up of reviews

27 September 2013 11:47:05 mirror - Sport

Mirror games editor Dan Silver enjoyed FIFA 14, but what do other experts and reviewers think? We have put together the best bits

Vice Sport Time27 September 2013 11:47:05


FIFA 14 player ratings: The best Premier League XI according to EA Sports (and there's no Luis Suarez)

27 September 2013 11:36:42 mirror - Sport

Robin van Persie, Wayne Rooney and Mesut Ozil all have impressive ratings in the game, which is out on September 27

Vice Sport Time27 September 2013 11:36:42


FIFA 14: Is FIFA 14 an improvement on previous versions? Our round-up of reviews

27 September 2013 11:23:35 mirror - News

Mirror games editor Dan Silver enjoyed FIFA 14, but what do other experts and reviewers think? We have put together the best bits

Vice All News Time27 September 2013 11:23:35


FIFA 14 review: The game's more polished and playable, but is it still top of the table?

23 September 2013 19:25:16 mirror - Sport

Dan Silver gets his boots on for the current generation of video games consoles' swansong appearance

Vice Sport Time23 September 2013 19:25:16


Tottenham new third strip was leaked on FIFA 14

19 September 2013 13:17:30 Sport | Mail Online

Tottenham have launched their new 2013/2014 third kit... but eagle-eyed advocates of video games will have already seen it after the strip appeared on FIFA 14.

Vice Sport Time19 September 2013 13:17:30


Tottenham new third strip was leaked on FIFA 14

19 September 2013 12:58:01 Football | Mail Online

Tottenham have launched their new 2013/2014 third kit... but eagle-eyed advocates of video games will have already seen it after the strip appeared on FIFA 14.

Vice Football Time19 September 2013 12:58:01


Fifa 14 demo: Was it any good?

11 September 2013 12:22:26 mirror - Sport

The new Fifa game has been released in demo form, judging from the early signs, it looks like it has promise

Vice Sport Time11 September 2013 12:22:26


Gareth Bale ranked 17th on FIFA 14's list of top 50 players

06 September 2013 15:13:31 Sport | Mail Online

Gareth Bale may be the world's most expensive player but he is only ranked 17th in FIFA 14's list of top footballers. The Welshman has less ability on the popular computer game than the likes of Wayne Rooney, ranked 13th, and Robin Van Persie, ranked sixth - the highest of any Premier League players.

Vice Sport Time06 September 2013 15:13:31


Gareth Bale ranked 17th on FIFA 14's list of top 50 players

06 September 2013 13:41:07 Football | Mail Online

Gareth Bale may be the world's most expensive player but he is only ranked 17th in FIFA 14's list of top footballers. The Welshman has less ability on the popular computer game than the likes of Wayne Rooney, ranked 13th, and Robin Van Persie, ranked sixth - the highest of any Premier League players.

Vice Football Time06 September 2013 13:41:07


Fifa 14 player ratings: Gareth Bale only 17th best player in the game, but Messi is comfortably at the top

05 September 2013 21:05:19 mirror - Sport

Which players made it into Fifa 14's top 50 highest-rated in the world? We have the full list, which has some surprise omissions and inclusions

Vice Sport Time05 September 2013 21:05:19


Yoghurt from a silver spoon tastes best

26 June 2013 09:08:16 UK headlines

Eating with a solid silver spoon really can make your food taste better, according to researchers.        

Vice All News Time26 June 2013 09:08:16


Fifa 14 preview: skill games, career mode and more

18 April 2013 23:53:34 Football news, match reports and fixtures | theguardian.com

In our second look at the latest Fifa, here's a glance at some of the other new features we can expect to see in the update Free kick. Penalty. In the real game these words are likely to be greeted with expectant joy from supporters and players on the right side of the decision. In the Fifa series, though, they often invoke indifference or even dread. That's because, for many, scoring from a set-piece in Fifa is a sort of halcyon moment, as rare, magical and incomprehensible as falling in love at first sight, or viewing a meteor shower. My free kick attempts will tend to go anywhere – row Z, out for a throw in, into another game – rather than the goal. Most of the time, I just opt for a short pass. And penalties? The controls seemed so sensitive I always ended up tapping most of mine limply down the middle, like Gareth Southgate at Euro 96 – over and over again. Last year, however, the Fifa development team at EA Sports finally realised something had to be done, so they introduced Skill Games, a selection of mini-challenges designed to teach you how to use various in-game moves and systems. The shooting and crossing ones were useful, but the set-piece tutorials were a bloody revelation, finally letting average gamers into an arcane world of penalty-taking confidence. Now, at least 68% of my kicks go into one of the corners of the net, rather than into the fuzzy face of a simply animated spectator. And it's great because it doesn't feel like a tutorial mode: in each challenge you can continually improve on your performance so it's like a series of mini-games rather than going to football school and being told you're an idiot. It's little wonder then that this new feature has been a success. According to EA, 2.29bn skill games have been played since the launch of Fifa 13 last autumn. And so for Fifa 14, the mode is to be extended – familiar challenges are going to be tweaked, and new tasks are being added. During a recent demo session, producer Nick Channon showed off a selection of the newcomers. One is a distance shooting exercise with a line of balls just outside the 18-yard area – the player has to run along and belt all of these into the goal. More interesting though are the team mate exercises. In one, your player has to run the length of the pitch making one-two passes with other players en route, before finally shooting. Better still, there's a little group task, where seven players in a small box must one-touch pass the ball between them for as long as possible as defenders run about trying to intercept. This one will be familiar to anyone who's actually played for a team, and brings more of a sense of actual football practise to the mode. Elsewhere, the studio is making some key changes to the Career Mode, which lets you compete as a manager or player over a number of seasons. The user interface is being completely overhauled to make it easier to navigate and more logical – the squad screen, for example, has a nice graphic of your first eleven, with each icon showing a range of stats so you get a visual representation rather than having to drill down into multiple screens. From the brief glimpse I got, there's a slight look of Windows 8 about it all – it has that clean, box-based feel. Apparently, email notifications can also be tailored so you're not constantly interrupted by irrelevant spam as you advance though the season - now, only really important messages will be mandatory reads. Fifa 14 is also adding a new global scouting network, which will allow managers to set up searches for fresh talent based on player traits and tendencies rather than stats. For Channon, this is about creating a much more authentic system. "A manager doesn't go in saying I want a 75 rated player," he says. "Instead, with the new scouting system you say, I want a pacy winger, I want a good holding midfielder, I want a big striker I can play the ball up to. You can then go and scout those players. Clearly if you're after a Messi or an Ibrahimovic, you're not going to have to scout them, but what about a longer term player who's cheaper but has the potential to grow? Instead of searching all the ratings, you can think about the types of players you want and scout based on that." So in Fifa 14, you get a series of putdown menus providing specific wish lists to your scout. You can define that you'd like, say, a tall centre back from South America with good dribbling skills; your scout then packs his sun tan lotion and he's off. Apparently, the longer you leave him out there, the more accurate his report becomes, so there's a long term challenge here, stretching out the transfer system so that it takes in the whole season. "We have a dedicated database team working on all this, which is now quite big thanks to the Match Day feature, says Channon. "They have processes in place for managing player stats and traits. But the game still has to be fun. We have to maintain the entertainment factor." Talking about all the changes, Channon says that part of the challenge is learning from feedback, but not reacting immediately. "We look at what the team thinks, what we've learned, things we couldn't get to - then as soon as the demo hits, we get customer feedback. And then when the game is released we get a massive amount more. But we can't just react to the first couple of days. Look at tactical defending: when we first released the demo, the reaction was 'oh my goodness, this is really different', but actually that quickly went away because everyone got used to it. We know that when we make big changes like first touch control, people initially react negatively, but often they'll say, this makes sense, I can't go back." So. just a few extra snippets from Fifa 14 there, and EA will no doubt be revealing more about multiplayer aspects as we head into summer. And while the release date is likely to be the end of September, the big question is over what formats the game will appear on. At the start of our press demo last week, EA made it clear that they wold only be discussing the PS3, Xbox and PC versions of the game – which of course, pretty much confirmed that next-gen versions will be announced. It's likely we'll get Fifa 14 for current platforms in September, then updated special editions for the new PlayStation and Xbox platforms later. One thing's for sure, we can expect ever closer integration with the real sport and an increasingly pervasive feel to the series. Last year's Match Day feature ripped information and stories from the actual season and put them into the commentary and player form stats. Meanwhile, the EA Sports Football Club smartphone app also allowed Ultimate Team fans to play around with their squads while on the move. EA Sports is keen on expanding these elements – it wants us to be constantly in touch with the game; on phones, tablets and consoles, wherever we are, checking team info, tweaking formations, comparing real-world news to in-game seasons. Of course, some people hate all of this, but it's increasingly where big gaming franchises are going – and it will get much more interesting with the next-gen machines. EA just doesn't want to talk about it. Yet. • You can read our main preview of Fifa 14 here .

Vice All News Time18 April 2013 23:53:34


Fifa 14 – preview

17 April 2013 14:14:56 Football news, match reports and fixtures | theguardian.com

Overhauled ball physics, smarter defending and new sprinting controls are key additions to the latest footie sim from EA In modern football, it is the playmakers we idolise; the magicians who can orchestrate attacks as well as score. Andrés Iniesta, Xavi Hernández, Andrea Pirlo, Lionel Messi … mostly, they are deep-lying forwards or creative midfielders; they don't get in on the end of long, lofted passes, they sculpt goals. This is where Fifa 14 wants to go. Every year, when the latest Fifa is shipped, the team gets together, sifts through feedback, from within the studio and from customers, and works out where to go next. This time there was a rather weighty conclusion: Fifa is too fast. There is something about the system, the physics, the controls, whatever that leads toward end-to-end gameplay. All the action is happening around the 18-yard area. Everything is compressed. "That's not as realistic as we'd like," says series producer Nick Channon as he introduces a roomful of journalists to the latest instalment. "When you look at the modern game, it's much more about building up through the midfield. The best teams move the ball around, switch sides, attack on the wings, they attack from everywhere – that's something we want to bring into Fifa. The exhilaration of scoring great goals isn't just about the shot, it's about how you get there." So for Fifa 14, the big emphasis is on build-up play, on anticipation and on off-the-ball movement; it's about driving through the midfield, rather than lofting balls over it. For a start, the team has completely re-worked how dribbling at speed works. It turns out that in most football simulations, when the gamer hits the sprint button, the onscreen player is limited to a turning circle of just 22.5 degrees – which means you get these long, wide turning arcs. Fifa 14 has done away with that; you'll now be able to turn at any angle while sprinting, leading defenders up the pitch before darting back, or winding through opponents. To ensure this isn't over-powered, however, the movement physics is getting a new addition: momentum. Now, if your player quickly changes direction, or turns completely, you'll get a brief pause as they transfer weight from one foot to the other. Channon runs through early footage of a sharp about turn on screen, and the effect looks immediately more authentic. Beyond that, we didn't get any hands-on time so I've no idea how losing this historic 22.5-degree turning circle is going to affect things, but it should make for much less predictability in the midfield. Which is the whole point, of course. On that note, Fifa 14 is also set to build on last year's first-touch control system, which varies how effectively a player receives the ball depending on his skill, position and the speed and angle of delivery. This time, EA Sports is introducing variable dribble touches, so sprinting players will push the ball forward at differing distances, again based on their skills; a stylish midfielder will keep the ball close to them, but a hulking defender may well push it out further, giving opposing players the chance to steal possession. Whatever, the days of having the ball stick to the runner's feet are over. "It will transform how you think about spiriting," says Channon. What we're getting so far is a shift in balance toward defenders, and that continues into the demo. The next big change is in marking, which Channon feels tended to be loose enough in Fifa 13 for players to turn defenders reasonably easily. Now it's being tightened up, thanks to a change to the AI. Apparently, in previous iterations of the game, computer-controlled players would make their defensive decisions in a single frame of animation, often breaking away from attackers if another forward player was spotted in a threatening position. Now they assess situations over multiple frames which means they're less likely to act on split-second decisions, instead staying focused to track the player on the ball. As a consequence, one cheap route to goal has been closed up. Channon talks about how, in the past, if a ball was cleared from the box, it would almost always fall to an attacking player, allowing the ball to be recycled. Now, however, those players are likely to have tight defensive markers. "It's not about making the game more difficult," insists Channon. "It's about making it more fun." By taking away some of game's repetitive tics, the idea is that the action will feel more authentic, and more representative of the real sport. And to balance things up, there are additions to the attacking intelligence of AI players. They can now make three different types of forward move: spinning out and running in behind defenders; running along the back line to stay onside, and backing in to defenders to create space. Each one is a visual cue to gamers, and as with the variable ball control while sprinting, it adds more personality to individual players – powerful centre forwards will have much more success backing into and tussling with defenders than lighter strikers. "The new runs make a huge difference," says Channon later. "The big one is the backing in to defenders, being able to play the ball in to the feet of a striker is important, you see it a lot in the real game. And being able to turn the defender gives you other opportunities. It's all about balance – with the tightening up of marking, it means the game will be less backwards and forwards. We're not changing the actual game speed at all, but it will slow down naturally, you'll be able to look at different options and vary your game. It won't be about getting cheap goals." Adding to the sense of physicality is a new "protect the ball" move, accessible by pressing the left trigger. Hitting this slows the player down, but allows them to shield the ball while dribbling, sticking out an arm or angling their body to see off opposing players. Gameplay producer Aaron McHardy likens the new control system to a racing sim, with sprint on the right trigger acting as accelerate, and "protect the ball" on the left as brake. The idea is that players can now battle through midfield, dictating and varying pace, while probing for decent passes. Players can also use left trigger to jostle for a loose ball, or to counteract a defender using the B button to pull at his opponent. The most intriguing update, though, is to scoring. In the past, player animations didn't tell the full story about a shooting chance. If you hit the shoot button during an animation sequence, the player would be snapped into the correct position – a slightly awkward process. Now, strikers will adjust their stride and angle realistically and this will signal how truly prepared they are. Channon talks about how EA would get feedback from gamers mystified why a certain shot flew well wide or dribbled pathetically into the keeper's arms – now, a new set of animations will provide visual tells: you'll know if the ball is too close to the attacker's feet, if they're going to have to attempt a rushed shot; and by watching closely, there will be a chance to pull out of a strike and instead pass the ball or feint and set up for a better chance. Defenders will get their own version of this. When going in for a tackle in Fifa 13, the defender is essentially committed for the duration of the fixed animation cycle – time it slightly wrong and your man is left floundering. In Fifa 14, however, the more phased appro

Vice All News Time17 April 2013 14:14:56